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5 video games loaded with bullet-time action

The influence of Max Payne extends far beyond Remedy Entertainment’s original trilogy, with several action games borrowing elements from its

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Max Payne

Web Desk: The influence of Max Payne extends far beyond Remedy Entertainment’s original trilogy, with several action games borrowing elements from its cinematic presentation, third-person shooting and stylish slow-motion combat.

Released in 2001, Max Payne helped reshape the third-person shooter by combining precise gunplay with bullet-time mechanics and a dark, film-noir narrative. Remedy later followed the game with Max Payne 2: The Fall of Max Payne in 2003 and Max Payne 3 in 2012.

While a remake of the original Max Payne and its sequel is in development at Remedy Entertainment and Rockstar Games, fans looking for a similar experience can turn to several other titles that draw inspiration from the series.

Here are five games worth exploring.

Dead to Rights

Released in 2002, Dead to Rights immediately drew comparisons with Max Payne because of its gritty setting, police protagonist and action sequences featuring dives and slow-motion shooting.

However, Namco’s game takes a different approach to combat. Instead of relying on the precise aiming system found in Max Payne, Dead to Rights uses an arcade-style targeting system and combines shooting with hand-to-hand combat and various mini-games.

Its gunplay received mixed reactions, but the close-quarters combat gave the title a distinct identity. The game also embraced an exaggerated tone, delivering an over-the-top crime story rather than attempting to replicate Max Payne’s more serious noir atmosphere.

The franchise later received a sequel, a PSP spin-off and the 2010 reboot Dead to Rights: Retribution. The series is also remembered for Shadow, protagonist Jack Slate’s attack dog, who became one of its most recognisable features.

Control

For players seeking the closest connection to Max Payne, Control offers an obvious starting point because it comes from Remedy itself.

The game follows Jesse Faden as she enters the Federal Bureau of Control’s headquarters in New York while searching for her missing brother. After discovering the bureau’s director dead, Jesse becomes its new leader and gains access to a supernatural weapon and powerful abilities.

From there, Control moves into a surreal battle involving an unexplained interdimensional threat.

Although its setting and story differ sharply from Max Payne, the game’s fluid movement and shooting mechanics carry elements of Remedy’s earlier work. Jesse can combine conventional firearms with supernatural abilities, including telekinetic powers, creating a combat system that expands on the studio’s familiar action formula.

Control is also connected to Remedy’s broader fictional universe, linking it with several of the developer’s other titles.

The Punisher

Marvel’s The Punisher brought Frank Castle’s violent vigilante story to consoles and PC in 2005.

Developed by Volition, the third-person shooter was released in the aftermath of the 2004 film starring Thomas Jane, who also provided his voice and likeness for the game. However, the title drew heavily from the comics, with writers Garth Ennis and Jimmy Palmiotti contributing to the project.

The game combines conventional shooting with an interrogation system that allows Castle to intimidate enemies for information. Players can also use the environment in brutal ways while confronting criminals throughout the story.

Because of its graphic violence, The Punisher faced censorship in its original release. Nevertheless, its combination of third-person combat, cinematic storytelling and dark humor made it a distinctive entry in the genre.

Marvel fans also get appearances from characters such as Nick Fury and Black Widow, along with numerous references and cameos.

The Darkness

Starbreeze Studios’ The Darkness arrived in 2007, combining third-person-style action influences with supernatural horror and comic-book storytelling.

The game follows Jackie Estacado, a New York gangster who inherits the powers of a demonic entity known as the Darkness. Those abilities give him additional ways to attack enemies while the game mixes shooting with exploration, stealth, character interaction and role-playing elements.

Like Max Payne, The Darkness uses a grim New York setting and focuses heavily on narrative. However, its supernatural abilities give the gameplay a very different direction.

The story also received praise for its performances and emotional elements, particularly Jackie’s relationship with his girlfriend.

A sequel followed in 2012, shifting toward a more action-focused experience. Developed by Digital Extremes, The Darkness II also introduced a distinctive cel-shaded visual style.

John Woo Presents: Stranglehold

The connection between Max Payne and Stranglehold runs in both directions.

Max Payne itself drew considerable inspiration from Hong Kong action cinema, particularly the work of director John Woo and star Chow Yun-fat. In 2007, Woo and Yun-fat were involved in Stranglehold, a video game continuation of the 1992 film Hard Boiled.

The game also clearly reflected the influence of Max Payne.

Players control Inspector Tequila as he moves through highly destructive environments while engaging in frenetic gun battles. The character can perform acrobatic moves, slide across surfaces and use the environment during combat.

Stranglehold also placed unusual emphasis on environmental destruction. Buildings, objects and other surroundings could be heavily damaged during firefights, adding another layer to its cinematic action.

The campaign is relatively short, but its emphasis is straightforward: fast-paced shooting, acrobatics and spectacular destruction. For players primarily interested in the action side of Max Payne, Stranglehold offers a particularly direct alternative.

More than just Max Payne imitators

Max Payne’s influence can be seen across a range of third-person and cinematic action games, but these five titles interpret that influence differently.

Dead to Rights leans toward arcade-style combat, Control expands Remedy’s formula with supernatural abilities, The Punisher focuses on brutal comic-book action, The Darkness blends shooting with horror and storytelling, while Stranglehold embraces the Hong Kong cinema influences that helped inspire Max Payne in the first place.

For fans waiting for Remedy and Rockstar’s Max Payne remake, these games provide different ways to revisit the combination of cinematic action, stylized gunplay and dark storytelling that made the original series so distinctive.

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zaryun pervaiz
Written by

zaryun pervaiz

The writer is a political analyst covering politics, national security, foreign affairs, policy shifts in South Asia and beyond, energy and economy.

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